Mazémon Game Director

September 2022 to November 2024
San Francisco, California

  • Code all gameplay features in C# including AI, controls, procedural generation, and player progression

  • Create 3D placeholder assets, including environments and monsters

  • Design promotional materials

After teaching myself how to use Unity (video game engine), Blender (3D modeling software), and code using C#, I started work on building Mazémon from scratch. While many games use assets from the Unity asset store, my concept is too original to use premade assets. I’ve created the only game in the world that lets players combine any two monsters to create completely a new one using a simplified genetics system. The tagline “Millions of Monsters” isn’t an exaggeration. With just the five base monsters in the demo, it’s possible to make over 100,000 unique monsters. The final release will have over a quintillion possible monsters. I’m currently looking to build a team, as well as find a publisher, to help finish the game and bring it to market.